Thursday, June 23, 2016

(B1) - Oldies but Goodies

In highschool my peers and I used to play a myriad of computer games (much to our teacher's chagrin). Most were simple flash games, where we'd compete against each other in the new hot game we found on the web. Here are some of the games we used to have loads of fun playing (all the ones I can remember).

  • Armagetron Advanced - a 3D Tron clone with multiplayer support, basic AI and a highly configurable camera.
  • Super Stealball - a physics-ragdoll game of keepaway with multiplayer support, AI, and custom mutators. You control a ragdoll and you get points over time if you are the last one to have touched the ball. Simple wasd-controls make the game very accessible to beginners while the physics driven movement yields a surprisingly gradual and steady learning curve (making the game persist with time).
  • Slime Games - simple flash games with multiplayer support and AI. You control a little half-circle that can jump. We used to primarily play the volleyball and soccer modes.
  • Liquid War - a multiplayer particle swarm game. You control a horde of particles and you try to swallow other players by surrounding them. The way particles are eaten is pretty interesting.
  • Quake II - classic FPS with multiplayer.  My friend and I put a modded version of the game (with better graphics) on most of the school computers. Loads of fun.
  • UT2k4 - classic FPS with multiplayer. My favorite game at the time and probably the reason I decided to use UE4 rather than Unity.
  • N Game - very fun action/puzzle/platformer with a very gradual learning curve. It had a very usable level-editor and a lot of our time was spent designing levels to challenge each other.
  • FFR - Flash Flash Revolution and Stepmania really took off at my school. It's essentially a DDR game that you play with your fingers. The CRT monitors at our school were godly for this game -- better than the best LCDs can buy today.

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