Posts


(D1) Particle on a Surface
A discussion about constrained particle motion. We derive the equations of motion of a particle on a curve, torus, sphere, and surface of revolution.
Analog Input
A comprehensive treatment of analog input. We explore signal filtering, deadzones, sensitivity curves, and circle to square mappings, and we discuss how to expose such mappings in an in-game menu.



Blurbs


  • Blurb 11 - (D3): Tensor Equations
  • Blurb 10 - (D2): Newton to Hamilton
  • Blurb 9 - Gravity Between Spheres
  • Blurb 8 - Interactive Code
  • Blurb 7 - Gravity Wells
  • Blurb 6 - Monotonic Cubics
  • Blurb 5 - Graphing Hacks
  • Blurb 4 - Project Euler 553
  • Blurb 3 - GJK Algorithm
  • Blurb 2 - General Relativity Lectures
  • Blurb 1 - Oldies but Goodies
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