So I just participated in the December UE4 Game Jam, where we had three days to create a game centered around the theme "Snowball Effect". Here is a link to the submission thread, and my submission verbatim.
Team Name: Neuronic
Members: 1 (Andrew Szymczak)
Game Name: Jelly Hunt
Download Link (Windows)
Comments
Slink around and swallow the green donuts while avoiding the red ones (you can only eat donuts smaller than you). You can slink up a vertical wall by successive jumping. Turning on god mode allows you to change the jelly-mass arbitrarily. Movement works for the entire range of jelly-mass, from 1 to 10000 (a few pixels to nearly the whole map). I didn't get as much done as I wanted to... I don't know if you can even call it a game since there is no win condition ¯\_(ツ)_/¯ though I think the movement is fun in and of itself. Let's just agree that you win by clearing the map of all structures. I was in a mad rush at the end of the jam. Hence the half-assed buildings and dumb falling donuts... and the lack of sound... and no hud... and no multiplayer... Alright, the game might be complete garbage, but I did have one major success, namely in making the jelly monster. I've been meaning to make an amorphous looking material effect for a long time, and I'm glad I decided to go for it this weekend. Anyways, this was my first jam and I had a helluva good time. Next month I'll be ready. Have fun playing!Controls
Gamepad:- Move: Left Stick
- Jump: (A) Face Button Down (hold)
- Turn: Right Stick X-Axis
- Camera Zoom: Right Stick Y-Axis
- Camera Pitch: Right Shoulder + Right Stick Y-Axis
- God Mode: (X) Face Button Left
- Change Mass: Triggers (god mode only)
Keyboard:
- Move: WASD
- Jump: Spacebar (hold)
- Turn: Left / Right
- Camera Zoom: Up / Down
- Camera Pitch: Shift + Up /Down
- God Mode: G
- Change Mass: Q / E (god mode only)
- Quit: Alt + F4
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