Blogs
Books
Articles
- The Chemistry Of Game Design - [Daniel Cook on Gamasutra]
- Techniques for Achieving Play Balance - [Tom Cadwell on GameDev]
- Tight Game Systems of Cause and Effect - [Daniel Cook on Lost Garden]
- How to Prototype a Game in Under 7 Days - [Kyle Gray ++ on Gamasutra]
- Evolutionary Design - [Daniel Cook on GameDev]
- Persistent Myths About Game Design - [Daniel Cook on Lost Garden]
- A Conversation with Will Wright - [Celia Pearce on Game Studies]
- Game Economics - [Soren Johnson on Designer Notes]
- New Dimensions in Storage - [Shamus Young on Twenty Sided]
- Spacecute: Extending the Verbs - [Daniel Cook on Lost Garden]
- Loops and Arcs - [Daniel Cook on Lost Garden]
- The No Twinkie Database - [Ernest Adams on Designer's Notebook]
- Why You Should Share Your Game Designs - [Daniel Cook on Lost Garden]
- The Wii Help Cat: A lesson In Interactive Design - [Daniel Cook on Lost Garden]
- 2D Collision Detection and Response (SAT) - [Metanet Software]
- Broad Phase Collision - [Metanet Software]
- GJK Collision Detection Algorithm - [Casey Muratori on Molly Rocket - Video]
- Convex Sets - [Geoff Gordon - Lecture]
- Rigid Body Kinematics - [Unknown Author]
No comments:
Post a Comment